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      <title>Presentation: From VR to Flat Screens: Bridging the Input and Immersion Gap</title>
      <link>https://www.infoq.com/presentations/game-vr-flat-screens/?utm_campaign=infoq_content&amp;utm_source=infoq&amp;utm_medium=feed&amp;utm_term=Cross+Platform</link>
      <description>&lt;img src="https://res.infoq.com/presentations/game-vr-flat-screens/en/mediumimage/medium-1775637585504.jpg"/&gt;&lt;p&gt;Dany Lepage discusses the architectural journey of porting a hit VR title to seven non-VR platforms. He explains how his team solved the challenges of cross-progression, diverse input paradigms, and maintaining release velocity across Steam, iOS, and PlayStation. Beyond the tech, he shares candid lessons on the "product fit" gap when translating immersive social presence to 2D screens.&lt;/p&gt; &lt;i&gt;By Dany Lepage&lt;/i&gt;</description>
      <category>Platform Engineering</category>
      <category>Game Development</category>
      <category>Transcripts</category>
      <category>Cross Platform</category>
      <category>QCon San Francisco 2025</category>
      <category>Development</category>
      <category>presentation</category>
      <pubDate>Thu, 16 Apr 2026 14:10:00 GMT</pubDate>
      <guid>https://www.infoq.com/presentations/game-vr-flat-screens/?utm_campaign=infoq_content&amp;utm_source=infoq&amp;utm_medium=feed&amp;utm_term=Cross+Platform</guid>
      <dc:creator>Dany Lepage</dc:creator>
      <dc:date>2026-04-16T14:10:00Z</dc:date>
      <dc:identifier>/presentations/game-vr-flat-screens/en</dc:identifier>
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