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      <title>Presentation: Dynamic Moments: Weaving LLMs into Deep Personalization at DoorDash</title>
      <link>https://www.infoq.com/presentations/llm-personalization/?utm_campaign=infoq_content&amp;utm_source=infoq&amp;utm_medium=feed&amp;utm_term=Agile</link>
      <description>&lt;img src="https://res.infoq.com/presentations/llm-personalization/en/mediumimage/Sudeep-Das-Pradeep-Muthukrishnan-medium-1776173227456.jpg"/&gt;&lt;p&gt;Sudeep Das and Pradeep Muthukrishnan explain the shift from static merchandising to dynamic, moment-aware personalization at DoorDash. They share how LLMs generate natural-language "consumer profiles" and content blueprints, while traditional deep learning handles last-mile ranking. This hybrid approach allows the platform to adapt to short-lived user intent and massive catalog abundance.&lt;/p&gt; &lt;i&gt;By Sudeep Das, Pradeep Muthukrishnan&lt;/i&gt;</description>
      <category>QCon San Francisco 2025</category>
      <category>Large language models</category>
      <category>Use Cases</category>
      <category>Transcripts</category>
      <category>AI, ML &amp; Data Engineering</category>
      <category>presentation</category>
      <pubDate>Tue, 21 Apr 2026 10:35:00 GMT</pubDate>
      <guid>https://www.infoq.com/presentations/llm-personalization/?utm_campaign=infoq_content&amp;utm_source=infoq&amp;utm_medium=feed&amp;utm_term=Agile</guid>
      <dc:creator>Sudeep Das, Pradeep Muthukrishnan</dc:creator>
      <dc:date>2026-04-21T10:35:00Z</dc:date>
      <dc:identifier>/presentations/llm-personalization/en</dc:identifier>
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      <title>Presentation: Event-Driven Patterns for Cloud-Native Banking - What Works, What Hurts?</title>
      <link>https://www.infoq.com/presentations/patterns-payment-system/?utm_campaign=infoq_content&amp;utm_source=infoq&amp;utm_medium=feed&amp;utm_term=Agile</link>
      <description>&lt;img src="https://res.infoq.com/presentations/patterns-payment-system/en/mediumimage/medium-1775049482922.jpg"/&gt;&lt;p&gt;Chris Tacey-Green discusses the shift from synchronous commands to asynchronous events within highly regulated environments. He explains the critical role of Inbox and Outbox patterns in preventing data loss, the nuances of event versioning, and how to maintain decoupling between domains. He shares "battle-tested" principles for implementing fault tolerance and managing eventual consistency.&lt;/p&gt; &lt;i&gt;By Chris Tacey-Green&lt;/i&gt;</description>
      <category>Patterns</category>
      <category>InfoQ Dev Summit Munich 2025</category>
      <category>Use Cases</category>
      <category>Event Driven Architecture</category>
      <category>Transcripts</category>
      <category>Architecture &amp; Design</category>
      <category>presentation</category>
      <pubDate>Mon, 20 Apr 2026 11:20:00 GMT</pubDate>
      <guid>https://www.infoq.com/presentations/patterns-payment-system/?utm_campaign=infoq_content&amp;utm_source=infoq&amp;utm_medium=feed&amp;utm_term=Agile</guid>
      <dc:creator>Chris Tacey-Green</dc:creator>
      <dc:date>2026-04-20T11:20:00Z</dc:date>
      <dc:identifier>/presentations/patterns-payment-system/en</dc:identifier>
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    <item>
      <title>Presentation: From VR to Flat Screens: Bridging the Input and Immersion Gap</title>
      <link>https://www.infoq.com/presentations/game-vr-flat-screens/?utm_campaign=infoq_content&amp;utm_source=infoq&amp;utm_medium=feed&amp;utm_term=Agile</link>
      <description>&lt;img src="https://res.infoq.com/presentations/game-vr-flat-screens/en/mediumimage/medium-1775637585504.jpg"/&gt;&lt;p&gt;Dany Lepage discusses the architectural journey of porting a hit VR title to seven non-VR platforms. He explains how his team solved the challenges of cross-progression, diverse input paradigms, and maintaining release velocity across Steam, iOS, and PlayStation. Beyond the tech, he shares candid lessons on the "product fit" gap when translating immersive social presence to 2D screens.&lt;/p&gt; &lt;i&gt;By Dany Lepage&lt;/i&gt;</description>
      <category>Game Development</category>
      <category>QCon San Francisco 2025</category>
      <category>Cross Platform</category>
      <category>Platform Engineering</category>
      <category>Transcripts</category>
      <category>Development</category>
      <category>presentation</category>
      <pubDate>Thu, 16 Apr 2026 14:10:00 GMT</pubDate>
      <guid>https://www.infoq.com/presentations/game-vr-flat-screens/?utm_campaign=infoq_content&amp;utm_source=infoq&amp;utm_medium=feed&amp;utm_term=Agile</guid>
      <dc:creator>Dany Lepage</dc:creator>
      <dc:date>2026-04-16T14:10:00Z</dc:date>
      <dc:identifier>/presentations/game-vr-flat-screens/en</dc:identifier>
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    <item>
      <title>Presentation: Platform Engineering: Lessons from the Rise and Fall of eBay Velocity</title>
      <link>https://www.infoq.com/presentations/platform-engineering-lessons/?utm_campaign=infoq_content&amp;utm_source=infoq&amp;utm_medium=feed&amp;utm_term=Agile</link>
      <description>&lt;img src="https://res.infoq.com/presentations/platform-engineering-lessons/en/mediumimage/randy-shoup-medium-1775637120944.jpg"/&gt;&lt;p&gt;Randy Shoup discusses the "Velocity Initiative," a transformation that doubled engineering productivity and modernized eBay’s DORA metrics. He shares the technical playbook used to scale 4,500 services while explaining why even elite engineering execution can’t save a company hampered by waterfall planning, risk aversion, and a "pathological" culture of fear.&lt;/p&gt; &lt;i&gt;By Randy Shoup&lt;/i&gt;</description>
      <category>Best Practices</category>
      <category>QCon San Francisco 2025</category>
      <category>Case Study</category>
      <category>Platform Engineering</category>
      <category>Transcripts</category>
      <category>Architecture &amp; Design</category>
      <category>presentation</category>
      <pubDate>Tue, 14 Apr 2026 11:17:00 GMT</pubDate>
      <guid>https://www.infoq.com/presentations/platform-engineering-lessons/?utm_campaign=infoq_content&amp;utm_source=infoq&amp;utm_medium=feed&amp;utm_term=Agile</guid>
      <dc:creator>Randy Shoup</dc:creator>
      <dc:date>2026-04-14T11:17:00Z</dc:date>
      <dc:identifier>/presentations/platform-engineering-lessons/en</dc:identifier>
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